NYSIM Vist

My first impression of the Sim Center, when we first walked into the floor, is that it was much nicer than I thought it would be. Not that I thought that it would be run down, or anything like that, but that someone had spent far more money on this facility than I had expected. This thought continued as we went through the different wings and saw all of the different rooms, tools, and (essentially) props that were available. For whatever reason, I had assumed that this kind of role playing would be seen as being too much like play for the medical community and would not have received this level of investment. I’m sure that assumption says more about me than it does about them, but there you go.

I think that it is interesting how much of the facility, for all of its professional seriousness, felt like play to me. Maybe it is because it reminded me of a ‘job museum’ I went to as a kid, where 10 year olds could pretend to work for the postal service or produce a news report. But, I think that the Sim Center doe have a similar sense of people trying something on to see how it fits that is in common with children at play.

I think that it is easy for us to forget how much of play is serious for children and the opportunities it gives them to practise roles they will take later in life. Much of professional development is really faking it until you make it. What if there were somewhere where people felt more comfortable saying to themselves “I am a product designer and I am going to lead this team” without feeling like a failure was going to cost them. Maybe this is something that does exist already, but not that I know of.

Project update

“Content Crumbs” is an interactive educational tool that helps users take new learnings or bits of information, teach it to their future self via a short audio clip or “Content Crumb”, and virtually place it in relevant locations for future use. Think augmented reality but with audio.

Problem statement

Often, educational content isn’t contextualized in the real-world or is hard to summon up in a moment of relevance or need.

Concept description

This concept is essentially to help make pieces of educational content accessible on the go. As the student learns different modules, they (or their instructor) make an 1-2 minute audio recording or “Content Crumb” of their learnings and tag it to a specific geolocation where it might be useful later. As the user goes about their life, with the Content Crumbs app running in the background, when they bump into a place that has a virtual Content Crumb, they’ll be notified and able to revisit past learnings. The hope is that this both summons up past knowledge and helps solidify the lesson in their mind.

On the flip side, the user can take photos out in the real world and bring them back into folders on the app (or whatever it is), for inspiration back at their desk/office/workspace. Kind of like Pinterest for the real world.

screen-shot-2016-11-21-at-9-43-55-am

Sim Center Visit & Brief Update

Our visit to the Sim Center made me think a lot about how deliberate and intentional the design process for a learning space is. I realized this several times throughout the tour, but particularly when we encountered the multiple kinds of mannequins (and mannequin parts/limbs) or when we visited the test patient rooms. I thought about the psychology behind the testing process and the construction of the two sides- one with a tinted window for professors to watch students interact with the actors and another for the students to enter/exit from. I wish we could have sat in on a session with actual medical students to get a better idea of how this actually is aiding the students.  It certainly would have enriched our experiences. All in all, it was enjoyable, and it was nice to leave Tisch for a bit!

In regards to my project- I’ve set up interviews with 4 folks so far (a mix of higher ed grads and non-higher ed grads). I’ve also decided to try incorporating Kyle’s suggestion on the IDM’s program floor at the BxMC.

Time management for MOOCs module

I’ve decided to create a timing/scheduling module—something that might be a plugin for a Google calendar, a newclasses-type environment, or a future-state online university.

I did some research into similar tools for business and found many—Projector, Wendia, Resource Guru, to name a few.

I’ve established the following design criteria:

On teacher side, I’m creating standardized intake fields for every task assigned, including time estimate and due date. Teachers can also have visibility into other class’ assignment scheduling, and the student’s calendar, in case they choose to publicize other life events like work or religious holidays or other critical engagements.

On the student side, features will include the ability to modify tasks, automate or customize calendar blocking, and customize to calendar view versus to-do list view.

Week 9 – Project Progress

As per our in-class discussion last week, I have decided to condense my solution to one that measures short-term awareness, not long-term introspection. Instead of having a full course, I’m working to develop an exercise that can push entry-level engineering students to see the effect of bias in products.

I’ve begun reaching out to professors of similar courses at NYU Tandon to review their syllabi, relevant coursework and activities. I’ve added the descriptions for the two courses below.

 

HU-UY 347 | LA-UY 143 | PL-UY 2064 | PL-UY 2144 Ethics and Technology
This course considers how technology shapes and patterns—and is shaped and patterned by—human activities, from a moral point of view. This course focuses on how the technologically textured world changes human life, individually, socially and culturally, for better or worse. The course considers several views of technology and several ethical theories for evaluating technology. The course explains the structures of change and transformation and develops critical forms of thought, so that students can understand, evaluate, appreciate and criticize technological development.

PL-UY 2204W Philosophy of Technology
This survey of prominent approaches to the philosophy of technology asks: What are the philosophical problems presented by technology? How does technology influence ethics, politics and society? What is the relation of philosophy of technology to the traditional branches of philosophy (aesthetics, epistemology, metaphysics)?

Project update

Some defined and scattered thoughts, and project status.

defined user:

  • graduate school students in non-technical fields

defined problem:

  • learning happens in silos, whether outside or inside the classroom, and learners must rely on their memory to summon up the right information

defined design challenge:

  • how can we help bring relevant or complicating information to learners in the space/time when it’s actually relevant/needed?

defined objectives:

  • takes burden off users
  • can be used for both students and teachers
  • is enjoyable to use
  • is easy to use
  • enhances applications of academics, doesn’t replace them

defined constraints:

  • uses two different memory pathways

defined KPI:

  • regular student and teacher usage
  • longer students and teachers engagement in the subject matter
  • more integrated thinking from students and teachers, rather than linear module- or unit-based thinking

defined project plan:

  • formalize project and goal 11/7 – 11/14
  • gather research + inspiration, sketch + prototype 11/14 – 11/21
  • iterate 11/21 – 11/28
  • tell story 11/28 – 12/5

scattered ideas:

  • geofenced information modules, either bringing information from classroom contextualize in the room, or things you’re learning out in the world, to complicate/advance ideas at your desk/home
  • virtual world, “mind palace”
  • social aspect, other people adding things for people to find?
  • visuals versus audio output
  • randomized or frankenstein-style ideation games
  • instant picture to inspiration card
  • more about mental notes, journaling
  • time integrated schedule, addressing the whole person, whole living radius
  • being able to work wherever, through designed friction
  • project management tool
  • open question/answer service/community/forum
  • open question/answer self-service tool

Next gen ITP

First and foremost, I’d ensure that the environment is more conducive to work and collaboration. This means fewer people or twice the space. In that space, we’d need many small, reservable rooms to facilitate deep work sessions for group work.

I’d like the space to feel much more like MAGNET—a place where quality, compelling work is created, rather than creative chaos. That’s a personal preference, but the environment often influences the style and finish of the work produced there. This would probably help also help improve the vibe of the floor so people aren’t constantly sending out nasty, patronizing emails about cleaning up after yourself and what it means to be adult (though the mess is super frustrating). An easy near term fix? Make the floor look less junky so people don’t treat it like junk, and hire a full-time cleaning staff.

I’d like furniture and the spaces to be more conducive to learning different subjects and working different ways. This means modularity. No bolted-down, massive tables or unweildy chairs. Everything small, and reconfigurable, and stackable, and on wheels.

Similarly, all flat surfaces should be white board materials (walls and tables) and have cleaner at the ready. This will both make the space feel cleaner (the black tables are always so gross!) and provide a prompt to student to constantly be thinking and connecting dots (something that often comes AFTER prototyping). Each room should be equipped with brainstorming materials like pens and post-its and flipcharts.

I think staging desks should be eliminated from the general workspace and the kitchen should be separated from the general workspace.

I also think there should be a display gallery, that is highly public (at the front of the floor) and highly curated. Each item would need a placard to force students to refine concept and subject matter, like real artists/designers must do.

I’d make staging space be a separate area, that doesn’t encroach on the general work space and create the “have” and “have-not” subtle dynamic. This would prevent 2nd-year students from boxing out the newer (and less grabby) students, who aren’t as aggressive or pre-emptive enough to book (or squat on) permanent (often unnecessary) staging space.

The main changes to my floor plan would be:

  • Twice the space.
  • A separate quiet room to work.
  • A separate kitchen to eat and socialize in.
  • A separate staging space to temporarily set up permanent shop.
  • Rentable work rooms.
  • And then a 2-section truly egalitarian space for people to work and collaborate in—one part for loud work like the shop, and one part for less equipment intensive work like coding and design.
  • A curated public display gallery.
  • All rooms with modular furniture.
  • All rooms designed for brainstorming and concepting with white-board surfaces and cleaning supplies, geared toward brainstorming.
  • All rooms clean and creativity-inducing.
  • The floor structured from “quiet” to “loud” : gallery to quiet room to staging space to rentable rooms to normal workspace to kitchen to loud workspace.

not pictured: missing embankment for classrooms

not pictured: missing embankment for classrooms

Week 8 – Restructure ITP

I used the design of MAGNET to remodel ITP. Placing staff and administration offices on one side and learning environments (classrooms and workspace) on the other helps to separate activity and improves navigation. Concentrating the hardware spaces (Physical Computing & Shop) on one end of the floor reduces the “skill intimidation” faced by students entering spaces with unfamiliar equipment. One issue in this redesign is it doesn’t promote “spontaneous ideation” that the open spaces in MAGNET do.

 

itp_2015floorplan

ITP Floor Plan, 2015

 

20161114_002304

Project Updates

So far, I’ve identified my higher ed question/problem and my target audience: How does one increase civic literacy amongst American adults?

I’m now in the process of developing a set method for researching this group and how this question impacts them. As with most research, one begins with a single question and soon begins to identify several others that must be explored before addressing the original question.

One of those questions is “what’s the distinction between civic literacy and information acquisition?” This is valuable question because it forces one to consider the ways in which the two could be considered the same thing and the challenges in distinguishing between them. My goal is not just to attain information but to retain and apply it to one’s life- to live a life where one is engaging with and actively participating in the political happenings in one’s local (and not-so-local) community. For example, how do I design for my user in a manner that will allow them to understand whether/how/why their vote impacts the results of an election? The goal is to eliminate the “whether/how/why” in their minds- to provide them with design that allows them to identify a clear answer to their inquiries.

 

I have to interview people and I’ve determined who I should interview. My interview pool has to consist of a group of people that reflect all the different kinds of people that have and continue to go through the process of learning things in the USA. Below is a rough brainstorm of those groups:

-Self-proclaimed informed or “woke” people (Formally educated Americans and non-formally educated Americans)

-Non-Americans/Immigrants

 

And some questions I’m planning to ask:

How do you consume info?

How did you learn about XYZ? Where from?

Why is XYZ important to learn to you?