Time management for MOOCs module

I’ve decided to create a timing/scheduling module—something that might be a plugin for a Google calendar, a newclasses-type environment, or a future-state online university.

I did some research into similar tools for business and found many—Projector, Wendia, Resource Guru, to name a few.

I’ve established the following design criteria:

On teacher side, I’m creating standardized intake fields for every task assigned, including time estimate and due date. Teachers can also have visibility into other class’ assignment scheduling, and the student’s calendar, in case they choose to publicize other life events like work or religious holidays or other critical engagements.

On the student side, features will include the ability to modify tasks, automate or customize calendar blocking, and customize to calendar view versus to-do list view.

Project update

Some defined and scattered thoughts, and project status.

defined user:

  • graduate school students in non-technical fields

defined problem:

  • learning happens in silos, whether outside or inside the classroom, and learners must rely on their memory to summon up the right information

defined design challenge:

  • how can we help bring relevant or complicating information to learners in the space/time when it’s actually relevant/needed?

defined objectives:

  • takes burden off users
  • can be used for both students and teachers
  • is enjoyable to use
  • is easy to use
  • enhances applications of academics, doesn’t replace them

defined constraints:

  • uses two different memory pathways

defined KPI:

  • regular student and teacher usage
  • longer students and teachers engagement in the subject matter
  • more integrated thinking from students and teachers, rather than linear module- or unit-based thinking

defined project plan:

  • formalize project and goal 11/7 – 11/14
  • gather research + inspiration, sketch + prototype 11/14 – 11/21
  • iterate 11/21 – 11/28
  • tell story 11/28 – 12/5

scattered ideas:

  • geofenced information modules, either bringing information from classroom contextualize in the room, or things you’re learning out in the world, to complicate/advance ideas at your desk/home
  • virtual world, “mind palace”
  • social aspect, other people adding things for people to find?
  • visuals versus audio output
  • randomized or frankenstein-style ideation games
  • instant picture to inspiration card
  • more about mental notes, journaling
  • time integrated schedule, addressing the whole person, whole living radius
  • being able to work wherever, through designed friction
  • project management tool
  • open question/answer service/community/forum
  • open question/answer self-service tool

Next gen ITP

First and foremost, I’d ensure that the environment is more conducive to work and collaboration. This means fewer people or twice the space. In that space, we’d need many small, reservable rooms to facilitate deep work sessions for group work.

I’d like the space to feel much more like MAGNET—a place where quality, compelling work is created, rather than creative chaos. That’s a personal preference, but the environment often influences the style and finish of the work produced there. This would probably help also help improve the vibe of the floor so people aren’t constantly sending out nasty, patronizing emails about cleaning up after yourself and what it means to be adult (though the mess is super frustrating). An easy near term fix? Make the floor look less junky so people don’t treat it like junk, and hire a full-time cleaning staff.

I’d like furniture and the spaces to be more conducive to learning different subjects and working different ways. This means modularity. No bolted-down, massive tables or unweildy chairs. Everything small, and reconfigurable, and stackable, and on wheels.

Similarly, all flat surfaces should be white board materials (walls and tables) and have cleaner at the ready. This will both make the space feel cleaner (the black tables are always so gross!) and provide a prompt to student to constantly be thinking and connecting dots (something that often comes AFTER prototyping). Each room should be equipped with brainstorming materials like pens and post-its and flipcharts.

I think staging desks should be eliminated from the general workspace and the kitchen should be separated from the general workspace.

I also think there should be a display gallery, that is highly public (at the front of the floor) and highly curated. Each item would need a placard to force students to refine concept and subject matter, like real artists/designers must do.

I’d make staging space be a separate area, that doesn’t encroach on the general work space and create the “have” and “have-not” subtle dynamic. This would prevent 2nd-year students from boxing out the newer (and less grabby) students, who aren’t as aggressive or pre-emptive enough to book (or squat on) permanent (often unnecessary) staging space.

The main changes to my floor plan would be:

  • Twice the space.
  • A separate quiet room to work.
  • A separate kitchen to eat and socialize in.
  • A separate staging space to temporarily set up permanent shop.
  • Rentable work rooms.
  • And then a 2-section truly egalitarian space for people to work and collaborate in—one part for loud work like the shop, and one part for less equipment intensive work like coding and design.
  • A curated public display gallery.
  • All rooms with modular furniture.
  • All rooms designed for brainstorming and concepting with white-board surfaces and cleaning supplies, geared toward brainstorming.
  • All rooms clean and creativity-inducing.
  • The floor structured from “quiet” to “loud” : gallery to quiet room to staging space to rentable rooms to normal workspace to kitchen to loud workspace.

not pictured: missing embankment for classrooms

not pictured: missing embankment for classrooms

Quick Project Update

img_2781

Right now I’m trying to think of strategies people can use to discover their Skills, Interests, and Goals. The image is from the time I spent thinking about my own path.

Some notes from my current thinking:

Strategies/Exercies for Discovery

Self reflection exercises

Journaling

  • Proprioceptive Writing
    • To carry out this practice you simply find a place where you will not be disturbed for twenty-five minutes; you light a candle, turn on Baroque music, and place a stack of unlined white paper and a pen in front of you. The candle is meant to create a sacred space for your writing and to help you focus, and Baroque music has been shown to induce the alpha brain frequency, which is the level of mind commonly associated with meditation.
  • Morning Pages
    • As the name suggests, Morning Pages are to be done in the morning; the waking mind is more open to free-form writing and can more easily jump from one subject to another without the constraints set by reason.

Oblique Strategies – Brian Eno and Peter Schmidt

  • Use an old idea. State the problem in words as clearly as possible. Only one element of each kind. What would your closest friend do? What to increase? What to reduce? Are there sections? Consider transitions. Try faking it!Honour thy error as a hidden intention. Ask your body. Work at a different speed.

‘Ideal World’ exercises

Questions for Discovery

What are your skills?

  • Simply ask about skills
  • Ask about schooling/job skills

What are your interests?

  • What excites you right now?
  • Try something and react to it – recommend new thing

What are your goals?

  • Jobs similar to ones that you want, but are not ones that want.
  • How would you describe your ideal work place?

Things I’ve read that are inspiring/informing:

http://www.cio.com/article/2386859/careers-staffing/careers-staffing-10-tips-for-making-self-evaluations-meaningful.html

http://www.cnbc.com/2016/11/04/elon-musk-robots-will-take-your-jobs-government-will-have-to-pay-your-wage.html

http://www.bloomberg.com/news/articles/2016-11-04/why-people-stay-in-jobs-they-hate

https://www.fastcompany.com/3043798/hit-the-ground-running/how-to-find-your-calling-when-youre-stuck-in-a-job-you-hate

http://www.forbes.com/forbes/welcome/?toURL=http://www.forbes.com/sites/kathycaprino/2012/03/17/why-you-remain-stuck-in-a-career-you-hate/2/&refURL=http://www.forbes.com/sites/kathycaprino/2012/03/17/why-you-remain-stuck-in-a-career-you-hate/&referrer=http://www.forbes.com/sites/kathycaprino/2012/03/17/why-you-remain-stuck-in-a-career-you-hate/

https://www.themuse.com/advice/help-im-stuck-at-a-job-i-hate

http://www.open.edu/openlearn/education/key-skill-assessment-improving-your-own-learning-and-performance/content-section-0

https://en.wikipedia.org/wiki/Oblique_Strategies

http://www.nytimes.com/2016/11/04/opinion/dalai-lama-behind-our-anxiety-the-fear-of-being-unneeded.html?smid=fb-share&_r=0

Project ideas and plan

Ideas

I’m realizing that we have four weeks left to finish our project. During this week I kept trying to focus my project idea but I didn’t speak with more people.

I am really inspired by the Body Coding reference by Nancy Nowacek that I shared last week. Kinect2Gesture by Gene Kogan seems an easy to use tool. This would be a good opportunity to experience being a remixer.

I have been also thinking about games.

In the Body Coding documentation (but not in the repository) there is a movement dictionary for p5js. What could be done using it with the online editor that has automatic updating of the sketch window? How can it be used as part of a lesson plan in a course like ICM? What about making it a game? I have questions about the possible complexity of the gestural language, and how it could be taught.

Another path is to think in computation in a more general sense. Brainf*ck is a Turing-complete [esoteric] programming language that has only 8 instructions. It is impractical and difficult to use, but it is playful and can be thought as a puzzle, at the same time that it helps to understand the basics of computation. The gestural language would be easier to teach, and I can see a more direct way of making a puzzle/game out of this. I have the question of how it could be used as part of a lesson plan. Apparently the language has been used in some courses, but I think it can have a broader impact.

General plan

We have four weeks left:

  1. Interviews and definition of the project
  2. Development of first prototype(s)
  3. User testing and more interviews
  4. Development and documentation of final prototype for presentation

What’s next?

I’m still in the research phase. I’m considering focusing on the prison system in one state. After research, I plan to meet with professors at NYU who are conducting research on jails to see what insights they may have. I’d like to meet with a researcher from the NYU law department and the NYU Psychology department. I know it will also be worthwhile to interview a few inmates or someone who is working for inmates’ rights.

Research–>Interviews–>Prototype–>User Testing?

I found this organization and think it might be useful to contact them for more info.

http://www.law.nyu.edu/studentorganizations/prisonersrightsandeducationproject

Also plan on contacting someone from this event:

http://blogs.law.nyu.edu/docket/pilc/oct-14-beyond-criminal-justice-reform-conversations-on-police-and-prison-abolition/26279/

http://www.law.nyu.edu/areasofstudy/criminal

Some References about Movement in Learning [Code]

I have been thinking that I will focus in programming classes, because the personal computers or the computer rooms are usually movement limiting.

Some references:

I found out via Gene Kogan this project by Nancy Nowacek, him, and collaborators called Body Coding.

Body Coding is a research work-in-progress that asks the question: how else might code be performed (If not with fingers and keyboard)? If somewhere between sport, hip-hop and sign language that can be passed on the street and in clubs like popular dance, who then, can access and perform coade, and what are its products?

I want to interview Taeyoon Choi. He has some interesting projects, tools, idea for teaching computational thinking using the body. Some examples:

Other references:

Book: Brain Rules 12 Principles for surviving and Thriving at Work, Home and School

http://qz.com/592569/a-neuroscientist-says-theres-a-powerful-benefit-to-exercise-that-is-rarely-discussed/

Bot for Coach

I have been interviewing people who were dissatisfied with their jobs and have re-focused their careers about:

  • How they made the decision to leave their job
  • Their process of exploring new skills
  • How they made the transition to a new career path

I’ve found that many people leave because they find their job creatively or emotionally unfulfilling, go through a period of dabbling with new skills, followed by a ‘coming to terms’ with their new interests and eventually school or a career change. My results are colored by the fact that I have only been talking to people who eventually made a change, I am talking to people with a similar educational background, and people from a similar socio-economic background. I would like to talk to a more diverse group, but it is taking a little time to contact and interview folks. (If you have any leads on people who are dissatisfied with their jobs, but have not left them please let me know. I want to talk to them!)

I interviewed people with an eye to developing an answer to the ‘How can we help learners assess their own skills when they are looking to enter a new industry?’ question I came up with last week. Now that I have conducted several interviews I am considering some kind of automated coach-bot that will help people define their interests, find related topics they might be interested in, find classes or degree programs they might like, and stay on track.

People I’ve talked to have suggested I checkout the Karen app and 30 Days of Genius series, so I’ll give those a whirl.

Next steps are, hopefully, a couple more interviews to fill out the pool and prototyping!

Reference/inspiration/things I’ve read that have informed this project so far:

http://www.citylab.com/work/2016/10/how-the-recession-upskilled-your-job/505262/0

http://www.oxfordmartin.ox.ac.uk/downloads/academic/The_Future_of_Employment.pdf

https://www.aier.org/sites/default/files/Files/Documents/Research/3780/BCC20130401.pdf