Some defined and scattered thoughts, and project status.
defined user:
- graduate school students in non-technical fields
defined problem:
- learning happens in silos, whether outside or inside the classroom, and learners must rely on their memory to summon up the right information
defined design challenge:
- how can we help bring relevant or complicating information to learners in the space/time when it’s actually relevant/needed?
defined objectives:
- takes burden off users
- can be used for both students and teachers
- is enjoyable to use
- is easy to use
- enhances applications of academics, doesn’t replace them
defined constraints:
- uses two different memory pathways
defined KPI:
- regular student and teacher usage
- longer students and teachers engagement in the subject matter
- more integrated thinking from students and teachers, rather than linear module- or unit-based thinking
defined project plan:
- formalize project and goal 11/7 – 11/14
- gather research + inspiration, sketch + prototype 11/14 – 11/21
- iterate 11/21 – 11/28
- tell story 11/28 – 12/5
scattered ideas:
- geofenced information modules, either bringing information from classroom contextualize in the room, or things you’re learning out in the world, to complicate/advance ideas at your desk/home
- virtual world, “mind palace”
- social aspect, other people adding things for people to find?
- visuals versus audio output
- randomized or frankenstein-style ideation games
- instant picture to inspiration card
- more about mental notes, journaling
- time integrated schedule, addressing the whole person, whole living radius
- being able to work wherever, through designed friction
- project management tool
- open question/answer service/community/forum
- open question/answer self-service tool